The map forces players toward the center.Ĭivilizations start in six balanced regions, with City-States on nearby islands. One massive landmass with surrounding islands.Ĭivilizations start in four balanced regions. One large ocean in the center of the map. Unpredictable map that can result in many or few landmasses. Vanilla Civilization VI allows players to choose from eight different types of maps, with more added by DLC and update. These scripts arrange the continental land and open sea into various configurations, with extra settings in Advanced Setup to further modify how land is generated.
Maps can be randomly generated through scripts. However, there are some map scripts, such as Inland Sea, that do not feature wraparound with hard borders on all four edges. In most cases, the map will be cylindrical with wraparound on an east–west axis, with impassible ice caps at the northern and southern edges. The map may be generated with various map scripts, and comes in six sizes. The map consists of a rectangular set of hexagonal tiles, with sections of terrestrial land divided into continents. The map is the world on which a game of Civilization VI takes place.